Sparkling Neon Night guide
The neon board rewards a little restraint. Keep the next charging point in mind before committing useful sparks to another side activity.
Track three charging points
At Medium, each of the three points needs 200 sparks. Treat them as three unfinished jobs and call out the one your group is working on next. A combined target of 600 does not tell you which point needs a visit.
Make movement useful for a teammate
The Japanese official preview shows rotating platforms that can carry other players. Before using a movement item, check where everyone is standing and where the move would leave them.
A helpful move should make a delivery easier, not just move the most people. Talk through the destination so a teammate carrying sparks can prepare.
Decide on optional games before paying
The manual lists a 10-spark entry fee for a TV Game Space, with a further risk if the Petit Game fails. Keep that cost in mind when your next delivery is almost ready.
Ask a simple question: would a failure meaningfully delay our current objective? If it would, prioritize the delivery first. We have not measured a reward table or calculated a best expected-value strategy.
Save your attention for the finale
Use the last part of the board to simplify communication. Name one charging point, one carrier, and one helpful action. Avoid turning every late-game choice into a long debate.
Sources & further reading
Official references checked October 30, 2026. Practical suggestions are our own; read the current in-game instructions for your setup.