Three boards, one happy team
Think about the next useful delivery, not just the next roll. Each board asks your group to collect a different resource and put it where it belongs.
Choose your board
| Board | Resource | Medium target |
|---|---|---|
| Blooming Flower Festival | Flowers | 150 per player; one delivery point |
| Tropical Twilight | Droplets | 150 at each of four delivery points |
| Sparkling Neon Night | Sparks | 200 at each of three charging points |
A useful conversation before every roll
- Look at the board objective and the days remaining together.
- Ask which delivery is closest to completion and who can help it.
- Check whether an item solves a travel problem before spending more turns collecting.
- Leave enough attention for a good final minigame instead of treating the delivery as the only goal.
When to stop chasing more resources
Once a player can meaningfully contribute to a delivery, compare the value of another detour with the risk of arriving too late. A resource total only becomes useful when it reaches an objective.
For optional challenges, agree on a stopping point before starting. It is easier to walk away after a success when you decided in advance how much risk your group is happy with. These are planning suggestions, not tested optimal routes.
Use the remaining days as a check-in
Read the day counter after each round and revise the plan together. If the group is falling behind, simplify: pick the nearest unfinished objective and make the next decision around it.
The planner below divides unfinished delivery work by the days you enter. It is a planning average, not a prediction of rolls, map movement, or rewards.
Sources & further reading
Official references checked October 30, 2026. Practical suggestions are our own; read the current in-game instructions for your setup.